These kids just haven't gotten the message yet. Kind of like how kids think their parents have infinite money until the parents have to go out of their way to show how "money doesn't grow on trees". You can tell that the person commenting is a kid because they just don't understand. The revolutionary engine is a part of the actual game. I can totally imagine a 13 year old not getting the irony and posting on why it's happening to them. but you can think of a thousand reasons why an individual pirated download might not reflect an individual loss of sale. I haven't seen a single study that suggested piracy hurt sales in real-world numbers in fact, I've only seen just the opposite. doubt the authenticity regardless.Įdit: also "I could build a DRM or something." is a huge tip off. "revolutionary engine" should tip you off that the comment is fake, unless that refers to in-game lingo. So if I get a steam key later on I will buy it tomorrow^^ The only concern I have is that I also want the steam version. I really love the idea and wanted such a game for the PC for ages. I do not think that 8$ is much, I looked at some later gameplay vids and this stuff seems very complex from engine development and marketing to even going all the way for motion capturing etc. or I'm just not aware of any serious research like that. The game is $8 per copy! (Kinda ridiculous that $8 feels like a high price, but now $8 can buy so many other great games.) What I'm really curious about is how it's actually affecting their sales/revenue, whether it increases awareness or makes the games sell less or whatever, but nobody seems to care enough to research that. Well, of course more players would play it if it's free. One thing that annoys me when people start talking about piracy, though, is when they say that most of their users are pirates. That is very clever, but sadly way more interesting than the game itself to me.
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